Prisoner's Fencing
This game was inspired by a Reddit post on r/gameideas and is my first released game.
User:
https://www.reddit.com/r/gameideas/comments/1i3ykwt/prisonners_fencing_a_game_i_...
Prisoner's Fencing is a 2-player turn-based strategy game.
The objective of either outlasting your opponent by having more energy or KILLING them within a set number of turns.
🕹️ Actions Available to Players
WAIT (1-Key)
The player chooses to stay in their current position.
Effects: +1 Energy
RETREAT (2-Key)
The player moves one square away from their opponent.
Effects:-1 Energy
ADVANCE (3-Key)
The player moves one square toward their opponent.
DOUBLE ATTACK DAMAGE on the NEXT turn only.
If Both Players Advance to the Same Open Square:
Internal Coin Flip: Determines which player occupies the square.
Winner: Takes the position.
Effects:-1 Energy
ATTACK (4-Key)
Description: The player attempts to attack their opponent.
Effects:-1 Energy Upon Miss
Damage: Normal = 3 // Advanced = 6
If Bother Players Attack, If same strength both players take 0 energy loss, If Advanced vs Normal 3 damage
COUNTER (5-Key)
Description: The player attempts to counter an incoming attack.
Effects:
If Opponent is Attacking:
Damage Reflection: Reflects the damage back to the attacker at no energy cost.
If Opponent is Not Attacking:
Penalty: Player loses 2 Energy.
🏁 Winning Conditions
Primary Objective: Eliminate the opponent by reducing their energy to 0.
Secondary Objective: Outlast the opponent by having more energy when the total number of turns is reached.
Draw: If both players have equal energy at the end of the final turn.
Status | In development |
Platforms | HTML5 |
Author | WyattAlexander-001 |
Genre | Strategy, Survival |
Made with | Godot |
Tags | Godot, Minimalist, one-button, Point & Click |
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